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Cat Bus Cafe

Solo | Ludwig Jam 2023

February 2023

A cute multitasking game about managing a hybrid bus and café. Stay on top of passengers requests by giving them pets and making them snacks. Make sure to keep an eye on the stop display to not miss their stop! How many points can  you get within the time limit.

On Itch here!

On GitHub here!

Responsibilities:

This was a solo project and I made everything but audio.

My responsibilities included:​​

  • Design

    • Gameplay

    • Visuals

  • Programming

    • Passenger behavior

    • Game state management

    • Task creation

  • Art

    • 3D modeling and texturing

    • Sprite creation

    • Environment design​

  • Project management

    • GitHub​

    • Itch page

Recognition:

Placed top 5 in judge voting live on Ludwig's live stream.

Appeared in a YouTube video on Ludwig's channel (See right)

 

Placed 16th in presentation, and 26th in originality in community voting on Itch.

CatBusCafeSS1.png
CatBusCafeSS6.png
CatBusCafeSS4.png
CatBusCafeSS3.png
Bus.gif

Tools / Languages Used:

Unity, C#, Visual Studio, GitHub, Aseprite, Blockbench

Design Process:

This game jam lasted 10 days, however I was busy so got a late start and had 5 days left to complete it. I started with ideation and pretty quickly decided on the theme. I wanted a quick and cute management / multitasking game. I had previously made a jam game about driving a tram, and I liked the mechanic of picking up and dropping off passengers. I decided to use that and combine it with a sort of cooking game, as I felt the balance of managing multiple tasks could lean to some interesting gameplay dynamics.

I was able to get the basic bus mechanics in quickly and then started working on the snack making mechanics. Once I had the main gameplay loop in I started working on the art. Originally I wanted this to be a 2D game, however I then decided to try my hand at simple low-poly 3D modeling. I'm fairly new to it, but had used Blockbench before and was able to get a lot of good practice with this jam.

After spending a day or two on the art, I finalized some of the gameplay, added sounds, and some final polish. I was lucky enough to get a playtester right before the end of the jam, who found some critical bugs and rough gameplay mechanics. I was able to get some of the rough parts fixed and polished up before submitting.

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